Battle Bots

 

battlebots logo

This is a basic instructions  to explain how the Battlebots work, what you need to build one, and what you can do with them after being built!  PLEASE READ THE ENTIRE INSTRUCTIONS!!!

Buildables “BattleBots” are a very intense new SKILL BASED competetitive system to Second Life integrating an actual fighting system into an already existing popular form of new “breedable” where people can build BattleBots from existing Bots, that they can then use to compete in an actual ring fighting one-on-one or even tournament style!

How do you build a BattleBot??

1. BattleBots can ONLY be built by using a MATCHING PAIR of “build ready” Buildables bots with a combined score of 6001 points and above. (EXAMPLE: A level 4/5 Ted-E Gold+ a level 4/4 Ted-E Gold with a score of 6500, have the chance to build a BattleBot when they go to the “pod”.)

2. There are many hundreds of other bots that can be built with these score ranges so please understand just because you do build with a matching pair with a score of 6001 or above, you are not guaranteed to build a BattleBot.

What can BattleBots do when I build one?

1. When you first build a BattleBot, they work exactly like a regular mining bot.  All BattleBots will have a MAX “level” of 3.  This means that BattleBots can not build other BattleBots because they can only ever build with a max score of 6000.  This was designed this way to keep a value to the bots that are all 4/4’s or higher on the grid!

2. A Battlebot can be turned into a FIGHTING bot by putting them into a “Battle Crate”.  When you have placed a BattleBot into a “Battle Crate”, you can then see how many available fights are available for that bot.  Some Battlebots will have more fights available to them.  (EXAMPLE: A level 2/3 BattleBot with a “Remaining Fights’ of 8, has a total of only 8 fights in his fight career.  Every warrior retires at some point.  This keeps the need for having multiple bots in your inventory to enter into a battle or a tournament).  After every fight the bot has enetered, his remaining fight count will decrease by one.  This will NOT apply to “practice” fights meaning they will not lose a “remaining fight” when practicing.

3. When trying to sell a BattleBot, its a good idea to sell them using a “Battle Crate” so the potential buyer can see how many fights that bot has remaining in its career.

4. Once you have placed a BattleBot into a “Battle Crate”, they now have the ability to be used as a fighting bot in one of the “Fighting rings” specificly designed to work with this system!  You always need an opponent to battle against.

Once I have placed a BattleBot into a “Battle Crate”, how do I make them “fight”?

1. When using a “Battle Ring”, the players have the ability to change price and what they would like to compete for.  This is done by touching the “Scoreboard” and setting the price by using the blue dialogue menu provided.

2. Once the 2 fighters have decided on a price, they then change the “POINTS” of the battle using the same method.  (EXAMPLE: a 50 point match can be a very quick match.  A “Deathmatch” goes until one bot has either forfeit, or has lost all “Damage/levels” available to that bot, ending the losing bots fight career .

3. The GREEN player will always pay the ring first.  After GREEN has paid the board first, he can then sit in the GREEN chair.  After sitting in the chair you must hit the ESC button for the chair to take control of your camera view to give each player the correct camera angle for a fight.  (you may need to hit ESC twice at times)  On the board you will see “waiting for crate”.  Now is the time for the GREEN player to place the bot he would like to fight with into the green target on the ring that says “Rez battle Crate Here”.  Information about that bot and player will then appear on the contest board.  Now it is time for the second player…player RED to follow the same steps.

4. The board will then check to see that both BattleBots are compatible to fight each other.  There are going to be many styles of BattleBots.  You will need a similar BattleBot to fight against.  (EXAMPLE: Rolly Battle “Glitz” can fight against any other

“Rolly Battle’,

Rolly Battle Pics

but will NOT be able to fight against a

“Vyper Battle”

Vyper Battle Pics

type bot or a

“Eve Battle”

Eve Battle Pics

battle bot.

5. Once both crates have been rezzed and information about both bots appears on the board, the GREEN player can now click “Start Fight”  on the board using the blue dialogue menu.  The RING will then open the crates.  Do NOT open the crates yourself.  I repeat, do NOT open the crates as the ring will do that for you.

6. Once the ring opens both fighters crates, you will then see a blue dialogue menu asking both players to “act on your control inputs, animate your avatar”.  Both players must click “YES”.  This allows your keyboard to now control the bots fighting abilities.  The ring with then announce a countdown to the fight start.  Once the fight has started you can now control your bots punch and movement around the ring!  The fight will NOT start until both fighters have clicked YES to the blue dialogue menu.

NOTE: If you accidentally clicked NO….you can touch your bot again and click “CONTROL” to bring the option back to the blue dialogue menu.
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How do I control my bot when in the ring?

1. Due to the limits of what keyboard controls SL allows, there are only a few controls needed!

To MOVE: Using the ARROW keys on your keyboard, you can move left, right, forward and backwards.  Be patient with this, because the bots can “gain speed’ when moving around a ring.  I would suggest using one of the practice rings at the “SharkClub Buildables” sim with a fellow fighter, to get the hang of this.  Beware the ropes!  Hitting ropes gives your opponent points!

To PUNCH: Hold the SHIFT KEY+ left or right arrow to punch left or punch right.

To BLOCK: Hit the LEFT CLICK on your mouse.  When you let go of the left click, he will then stop blocking.  This also allows you to STOP your Battlebot from flying around the ring too fast!
NOTE: Just because you are blocking you still have the ability to get hit.  The block just makes the odds of getting hit a little higher!
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How do I score points and what are the points worth?

1. One punch is 1 point.  When a Bot has been hit, he will actually light up showing all, who it was that got hit!

2. If you hit the ropes, your opponent will score 5 points! Be careful not to hit the ropes!!!  (when in a “deathmatch” hitting the ropes will not “kill” your bot.  It’s punches that drop down your “Damage/level”)!

3. In a score based match, when a player has lost the points designated for that match,  he will lose the fight, and also loses one of his “remaining fights”.  If the players bot used his last remaining fight available, his bot will then go into “retirement” and will no longer be able to be placed into a “Battle Crate”.  You CAN however place him back into a normal crate, but he will show as being retired meaning he can also no longer mine or build. He’s now a “retired” bot.

4. “Deathmatch” means the 2 players are fighting till one of the bots has lost all of the “damage/levels”.  The bot will then fall to the ground and fade away into bot heaven!  Trying to take the bot into inventory when he has died will NOT save the bot because the database has already noted hes dead.  If you try to do this, when you try re-rezzing the bot, it will NOT rez.

5. When a fight has ended, you will need to recrate your Battlebot before fighting with him again.
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What does all the stuff on the contest board mean? ?

1. When waiting for fighters, the top field will tell what the match costs to join.  This field will then change to the name you have named your bot once a fighter has paid to join and rezzed his/her “Battle Crate”.

2. The next field shows how much the fighter will win.  This will change to the actual avatars/fighters name once a crate has been placed.

3. The large area is where your bots profile picture for that specific bot will appear and will happen automatically once the crate has been acknowledged by the board.

4. ‘points to win” tells how many points it takes to win that battle.

5. “Red/Green Points” shows how many points each player has for that battle.

6. Damage/Level.  Damage is the amount of XP your bot had before he went into a battle crate.  Level is how many levels he was at before crating him. Each Level equals 100XP or “damage”.  (EXAMPLE: A bot with a level 1/1 and NO XP would actually be the same as 0/1 with 100XP.  A bot with a level of 2/3 and no XP would show on the fight ring as a level 1 with 100% XP meaning he has 200% XP total….
NOTE: .this may be a little confusing at first but will soon make sense after you have rezzed a couple of bots and placed them into a ‘Battle Crate” and fight with them.

7. Power: This field is the power your bot has used to fight. each time he throws a punch he loses a little power. If you run out of power during a match, you will need to avoid your opponent for a little while to regenerate power to be able to punch again.  If you lose a fight, you may need to send him to power to regenerate power for your next fight.
HINT: Carry batteries or power teslas with you to do this faster if you have another fight coming soon!

!!!!!!!  IMPORTANT  !!!!!!!!!
ONLY the loser loses his “damage/level” AND Power at the end of a fight!  The winners “damage/level & power” will remain the same as when he started the fight!  That’s a perk to winning!
The “Fights remaining” will decrease by 1 for both fighters though.
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How do I practice using the BattleBots in fight mode?

1.  To ensure that people that own rings don’t get troublemakers trying to take up all the time in a ring just using a practice mode, we have decided to not allow practice mode into the rings available for public purchased.  We will have rings available to the public to use here on the “Sharkclub Buildables” sim.  There will be several to choose from so more than 2 people may practice on the sim at the same time.

2. Practice fights will NOT take ANY power, damage, or levels from your bots, and there will be no score available.  This is just to practice moving and punching with fellow fighters to get you accustomed to the controls.

3. To use a practice ring the board will say to pay $1.  This will be refunded to each player.

4. When using the practice rings provided, please be respectful of other users that might be waiting to practice as well.  We will have quite a few rings out to practice on so it shouldn’t become an issue.
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I would like to thank Shane Nielson for his countless hours of late nights scripting this system to get it out in a timely manner!!!  I would also like to thank Aries Westland for putting up with my constant changes on textures on stuff till it was “right”!! You are very good at what you do Aries!

I would also like to send a HUGE thank you to all of our customers for their support, and ideas and general enthusiasm towards the Buildables system!

And last but not by any means least…I would like to thank all of the “guest builders” that have designed some of our new bots for you all to enjoy!

 

Thank you all!
Sincerely, Your Buildables Design Team!
Batrastard Panthar RIP
Shane Nielson
Aries Westland

 

 

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